Module 1 Formstorming

Weekly Activity Template

Grey Gwozdz


Project 1


Module 1

Proof of completing the tutorials, the objects I tried modeling, and snapshots from those attempts

Activity 1

screencap from following along with module 1 tutorial 1 screencap from following along with module 1 tutorial 2 practicing with different deformers after the second tutorial to see what they all do. a screencap from following along with module 1 tutorial 3 the first object I tried modeling screencap of my attempt to model the mouse. attempted at using the symetry and spline rail deformer a picture of a watercolour paint pallet that i tried modeling learning how to use the boolen tool to create indents attempting to use the bezier and extrude tool to create the hinges on the backside. I had some difficulties because i double extruded certian sections and didnt realize what the issue was until i was doing another model, the puzzle box, and had the same issue. a picture of a tissue box I tried modeling trying the booleen tool to create a hole in the box used a plane, the correction deformer, and the sculpt tools to create a more organic looking tissue, I had difficulties because the tools were only working on one side of the plane and i wasnt able to figure it out by just messing around. so i just made it work only affecting the one side. I was having fun so I was messing around with lighting and the reflenctance tab of the materials to make the tissue look softer the puzzle box I tried modeling. to give myself a challenge i tried to create the holes and connectors that keep the sides of the box together instead of just making a box creating and fitting together all the sides of the box, using a lot of the loop cut tool and the extrude tool. this is about where i founf out that i had accidentally double clicked on the extrude tool in a few places creating a bunch of edges and planes in the same place. This is why the bexier tool wasnt working. Unfortunately I realized this after I had moved far enough ahead that I could not undo, but I learned my lesson for the future the puzzle box put together showing off the little peices that fit together. Also using the materials to accentuate the little details and look like the box The water bottle I tried to model. an in progress picture of the water bottle being modeled where I am sculpting the top to look dented like the real one. an old my little pony figure I tried to model. It was actually the second thing I tried to model after the mouse so it took a while the my little pony model. I used a number of deformers especially for the hooves and used pictures from the top front and side to try to fit everything together and make referencing the model easier an old lamp I tried to model. I chose this as one of my more complicated objects because it has a number of different shapes and finicky bits inside the lampshade the lampshade was made seperately and then set onto the lamp. The lampshade was made with a donut that only had four radial segments and then squashed at the top manually the lamp part of this model. the base is a cube that was loop cut and repeatedly shrunk in referencing the photos, the stem is a series of cylinders with the squash and stretch deformer and little pills with the array effector. the lightbulb is a sphere and deformed cylinder and the metal arm around it is a spline with a cylinder imposed onto it using the spline wrap deformer. a stuffed animal I wanted to model as my third complex object. Its starting to fall apart the model is a series of mostly cubes and cylinders thet were deformed by hand using the move tool in the sculpt setting to try to make it look more organic and soft. If I did this again I would just confirm and make it a polyfon onject instead of using the correction deformer so that i could select faces to make different colours once I was done. I did not try to add the embrodiery details due to time constraints.

Activity 2

This is the in progress shot of learning how to apply image textures while following along with the tutorials This is the image texture activity rendered with some lighting. I did not have acess to redshift at this point so the shadows are slightly different from the tutorial video This image is me learning about the symetry tool while following along with the tutorials This image is proof of me following along with the colour mapping section of the tutorial This is an image of the lamp I am modeling lit as it was not included in activity one This is an in progress shot of me using the spline and lathe tool as shown in the tutorial this is more work with the spline and lathe tool while following the tutorial This image is me starting to experiment with lighting the lamp. This image is the result of me trying bump maps on the lamp shade This image is showing me experimenting with the lamp being lit and looking at different texture features such as luminince and glow a perspective image of a possible object that was not in activity one a side view of my object a front view of the figure The start of building the dragon. I am building this from the box method and at this point extruding out resizing each segment to follow the pictures in each viewport. a close up of how I built the tail, extruding out a section from the tail and using loop cuts to create the segments needed for the shape. after this the shaping was done just using the edge tool to follow along with the guide pictures to the best of my abilities. This is an image of the head. The head gave me so much trouble and took probably half the time. The difficulty came mostly from the fact that while it was attatched to the body, so sharing the same axis, it was at a very different angle with the view of it not being the best in my reference pictures. It was acheived with just a lot of fanagaling in the point edge and plane menus. this is also about when I realized you could change the object to clear lines and the picture would remain. The low poly dragon in the viewport. The more even lighting makes it easier to see in this menu a lighted render of the low poly dragon with basic materials and contrast caused by cool and warm lighting. an image of another complex object not included in activity one a side view of the third complex object This is how I started the body of the dog. I started with the box modeling method to build up the structure before adding volume and moving over to the sculpt mode. The Head is seperate on this one because if I were to 3d print it I would ideally like to print the head seperately and attemt to recreate the bobble head affect of earlier littlest pet shops. this is the structure of the head I wanted to sculpt on top of. This one caused significantly more issues than the body and I learned I needed more refinement before I moved on. this is the sculpted side of the dog. This was done by building up mass with the clay tool and styling it with the pull tool. I messed this up at some point after I took this screenshot and i am not sure how actually my attempt at sculpting the head. It was done the same as the body but needs some work a render of the dog without materials. he looks not how I wanted him to but it is a first attempt. This likely needs a more careful underlying structure, more refinement, and more experimentation with the volume, subdivision, and phong settings.

Material Workshop 1

A glass creation set up on front of the glass blowing studio created by the students within a ceramic form that is reminicent of a lantern. This object is found beside the printmaking studio before the ceramic studio This material is used by the ceramic program at sheridan a set of plastic bicycles in a bicycle rack found in front of the ceramic sudio. This is modeled by the students in the industrial design program and this material is used by the Industrial design program.

Material Workshop 2

This is an object made of multiple refined materials. it is made of a wire structure that is a refined metal of some sort encased in a rubbery silicone like hand. The hand is very pliable amd flexible. you can squish, move and pull the hand. It will return to it's molded state unless a section is torn. Thes materials are used for a wide variety of things. silicone is great for making pliable molds and wire is invredibly versitile. it can be used to make sculpture, to make tools, wire is also even used in some clothing. This is a ring starter made of jewlers wax. I think this is a chunk of raw jewlers wax that has been cut to shape. The material is very rigid with significant harness. This is necessary for it's purpose which is to help jewlers mold metal into the right shape which often requires a significant amount of force being put on it. This is a stoneware floor tile. The material has been refined as its been taken from the earth, ground up, processed, reconstructed, and fired all before it has reached this point. It is incredibly rigid with no give before it just breaks. This material is used for floor tiling, ceramic art, mug making, and other ceramic uses.

Project 1


Project 1 Models

Published 3D Model 1

A 3D print of a minifigure of toothless from the third How To Train Your Dragon Movie.

This is the 3D print of the toothless minifigure I modeled based off of a real one that I have. I extruded any printed details such as the eyes and a horned skull on the tail although the size of the print means they are not immediately readable shapes. The print is intentionally in a low polygon-esq style to contrast the next print's roundness and sculpted look. <div class='container2'> <img
                         src='images/final/D2.jpeg' </div> <div class='container2'><img src='images/final/D3.jpeg' </div>

Published 3D Model 2

3D print of wolf littlest pet shop with spring added

This is the 3d print of the wolf littlest pet shop figure with a spring in the neck added to replace the ball joint used in the modern toys to pay homage to the older generation of this toy. The irises and lights in the eye are extruded along with text on the back of the head reading LPS, a small tounge, and a small extrude in the ear to represent the two shades of grey on the real life toy. there is a small hole in the foot that the real toy has to allow it to stay standing on moving play sets even though the figure is quite top heavy.
                         <div class='container2'><img src='images/final/dog2.jpeg'</div><div class='container2'><img src='images/final/dog3.jpeg'</div>

Published 3D Model 3

Digitally Published 3D Lamp

 This is the digital publish of the lamp model. it uses a point light inside the lightbulb to give the illusion it is actually lit up. the lampshade uses a bump map to try to represent fabric but i was having trouble getting the proper reflectivity on that section. the inside of the lampshade is a different colour because the actual lampshade only has the pattered fabric on the outside and uses a thin beige fabric on the inside. bump maps are also used on the stem of the lamp and spline material effects called matcap(s) are overlayed on the metal and plastic parts of the stucture to make the reflectivity more realistic.
                         <div class='container'><iframe class='responsive-iframe' src='https://my.spline.design/lamp-oe5jW8vpXf91Vkz464oFUidu/'></iframe></div> <div class='container2'><img src='images/final/lamp2.png'</div><div class='container2'><img src='images/final/lamp3.png'</div>
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